for adults and teens!

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  • Registration is $25/per person for 4 weeks

  • When registering you will need to put down your teammates name (vice a versa)

  • Each match will be 3 sets out of 5 to 21 points

  • Each match win is worth 3 points

  • Season will be a total of 4 weeks (3 weeks of league play, 4th week is a tournament)

  • Ages 14-up

  • All matches will be played at Lichtenberger Park in Elk Grove on either sand or grass

  • League matches are played in the evenings during the week. Exact day/times will be posted after registration


  • Youth

  • Adult


  • June - begins the week of June 3 and ends the week of June 24

  • July - begins the week of July 8 and ends the week of July 29


  • All scores from each match must be recorded and given to the tournament director at the game on the sheets provided.

  • Matches will be best of five. Each game will go to twenty one points.

  • If a call is TRULY disputed, then the point will be replayed.


  • The fourth week will be a tournament.

  • Fourth week field time will be extended for tournament.

  • Seeding will go by overall points, head-to-head wins vs losses.

  • Teams will be seeded based off of results from the previous weeks.

  • Playoff brackets are best of 3 to 21.

  • If there are an odd number of teams the first seed will get a bye.


  1. Spikeball is played using rally scoring; points can be won by serving or receiving team.

  2. Games are typically played to 11, 15, or 21. In tournament play, the tournament director specifies the winning score.

  3. Games must be won by two points unless otherwise agreed upon or specified.

  4. All players must start 6 feet from the net prior to the serve. After the serve players can move anywhere and can be as close to the net as they would like

  5. The rally ends and a point is awarded when:

    The ball contacts the ground or otherwise isn't returned onto the net within three touches.

    The ball is hit directly into the rim at any time, including on a serve.

    The ball bounces and falls back onto the net or rim.

    The ball clearly rolls across the net.

  6. If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.

  7. The receiving team sets their position first. The server stands 180 degrees across the designated receiver--the only player allowed to field the serve.

  8. Serves may be struck with any amount of force; short serves are allowed.

  9. If a server serves two faults, the receiving team wins the point.

  10. Violation of ANY of the following rules is a fault:

    The server must toss the ball upward at least two inches.

    If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and missing a toss all count as a fault.

    Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.

    The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even if placed together "volleyball style".

  11. Players may use any individual part of their body to hit the ball.

  12. After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.

  13. A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.

  14. If teams cannot determine the legality of a hit, replay the point.

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